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InfiniteGrim
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Posted: 5/12/2012 5:23:12 PM

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I hear the last update ruined it, what did it actually change?

I was playing last night and it seemed like it took lots of hits to kill someone, and because of that 3/4 of the enemy team was sniping, which looks like snipers are now 1 hit kills no matter what.
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Posted: 5/12/2012 5:51:21 PM
Originally Posted By InfiniteGrim:
I hear the last update ruined it, what did it actually change?

I was playing last night and it seemed like it took lots of hits to kill someone, and because of that 3/4 of the enemy team was sniping, which looks like snipers are now 1 hit kills no matter what.


I heard they upped the sniper damage.

I've been playing hardcore recently so I didn't notice much of a change, but I've been hearing lots of complaints.
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Posted: 5/12/2012 5:52:04 PM
Originally Posted By duhflushtech:
Originally Posted By InfiniteGrim:
I hear the last update ruined it, what did it actually change?

I was playing last night and it seemed like it took lots of hits to kill someone, and because of that 3/4 of the enemy team was sniping, which looks like snipers are now 1 hit kills no matter what.


I heard they upped the sniper damage.

I've been playing hardcore recently so I didn't notice much of a change, but I've been hearing lots of complaints.


I was playing hardcore last night and it seemed like everyone was sniping.
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Posted: 5/12/2012 6:47:22 PM
[Last Edit: 5/12/2012 6:48:26 PM by JBlitzen]
Play softcore, hardcore is just for snipers and campers.

Softcore isn't ruined at all. The only unbalanced thing is the MASS with darts; there's a bug that causes them to fire with rifle accuracy and range.

The real problem with the game is the goddamned players. Holy goddamned fuck those mouthbreathing daytime TV watching long haired slackjawed neckbearded dope smoking unskilled uneducated unemployable couch stains are fucking useless. I think the game would be more fun if I had no teammates at all than I had those useless liabilities running around teasing me with the allure of teamwork and then pulling the rug out from under me as I suddenly realize their unwavering focus on losing every fucking endeavour they might ever be challenged to apply themselves toward.

The motherfuckers.
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Clockwork138
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Posted: 5/12/2012 7:13:16 PM

Originally Posted By InfiniteGrim:
I was playing last night and it seemed like it took lots of hits to kill someone, and because of that 3/4 of the enemy team was sniping, which looks like snipers are now 1 hit kills no matter what.

They allegedly weakened some of the weapons. The M4A1 is one I've noticed specifically.
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Posted: 5/12/2012 10:22:12 PM
Diablo 3 is Tuesday.
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InfiniteGrim
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Posted: 5/12/2012 10:50:00 PM
I preordered it, but Im more of a shooter fan.
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Posted: 5/13/2012 12:17:42 AM
I only play on Strike at Karkand map servers and this is what I noticed that's different:

No more mav riding.
They stretched out the map borders so now the snipers like to camp out in the hills between the suburbs and the train station, hiding out behind the rocks and whatnot.

I think they fixed fall damage for the most part so there's a lot less of that nonsensical suicides.

Not quite sure what else. I used to only get to play maybe every other weekend or so but school's just about done so I'm spending more time playing again.
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Posted: 5/13/2012 12:38:58 AM
In short: M16A3 is now beast-mode rifle, everyone uses it. The other ones are still great, I'm using the G3A3 90% of the time.

Bolt action sniper rifles got a damage buff, I think semis are the same.

MAV riding can still be done, but you have to be laying down on the MAV.

MAVs got an armor nerf, they take a lot less damage to destroy. You can still MAV kill, but they usually explode after hitting 1 person.

Any rifle with underslung rail, heavy barrel, and M26 Dart becomes a fucking rail gun. I'll admit to abusing it to the tune of 90-22 on Op Metro rented server.
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Posted: 5/13/2012 3:48:31 AM
Interesting. Did the other assault rifles get upgraded? Or was it just the M16A3? My preferred currently is the AEK-971, but if it got nerfed then I'll switch back.
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Posted: 5/13/2012 6:43:07 AM
Just about every weapon in the game was adjusted. Mostly for the worse, some for the better.

What did they change that ruined the game? Suppression. Yes, we had it before, but nothing like this. You can shoot within 20 ft of a person and put them into a suppressed state. When you're in this suppressed state, your bullets fly haywire and even if you are 5 ft in front of your target, they'll just go around them like they're doing some matrix bullshit.

It's all about who gets that first round off now. You could be a laggy mofo, and get that first shot off because of lag, and them not knowing where you really are, and win.

Or, you could have a really good connection to the server, get that first shot off, and you're good to go.

Mav riding is still in, as someone mentioned above, just have to lay down.

You see a lot of snipers now because of suppression. Snipers don't get suppressed nearly as much as anyone else, because they're so fucking far away! That, and it's nearly a 1 shot kill now.

Tanks die really easy. They got a huge nerf when it comes to being owned by infantry.

Air vehicles are nothing but flying cardboard now. Especially the helos. I've not played since the last time I tried after patch, which has been some time now, so IDK if the small patch they put out fixed it, but yeah....Stinger locks on, or tries to, you ECM, they still get to fire at you, lock goes away, you seem like you're good to go, then a few seconds later all of a sudden your tail is gone and you're crashing. Same with Javs. Lock on, fire, you ECM, the lock goes away, a minute later you think you're fine, and then you're dead with no warning, no nothing. Jets aren't too much better.

As far as "softcore is better than hardcore" you can take that shit and go somewhere else. Softcore is for pussies who need a HUD for ammo count and 3D Spotting to find easy targets.

All in all, if they fix the suppression, and the bugs with ECM/Flares not working properly, it would be fine. They still need to fix Mav riding, but other than the stated shit above, it would be fine to play still.

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Posted: 5/13/2012 12:34:28 PM
So what did they do to the M16A3? Increase the range? I did notice yesterday that I would get killed from what I thought was a sniper only to have the player's info show an 'A3 with EOTech, VFG, and HB.

I used to almost exclusively use the M4A1. But you have to put half a mag in someone with it now. My other go to, the 249, is about the same as it was pre-patch, but the 240 is now impossible to control unless prone with a bipod.
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Posted: 5/13/2012 12:49:54 PM
[Last Edit: 5/13/2012 12:54:29 PM by Zergling]
They changed a ton of stuff. Personally, I don't think the game is nearly as fun anymore. All they had to do was nerf the frag rounds and famas and it would have been perfect.

Stingers - They are more powerful now and countermeasures are the only way to avoid them. However, they have a significantly shorter range for lock-on. In theory, I actually think this was a really good change. But its really buggy. Half the time the flares/ecm doesn't work [also a problem with AtoA combat] and the other half the time the missle misses even without countermeasures. It is very inconsistent and frustrating.

Suppression - One bullet goes by your head and suddenly your weapon is worthless.

Recoil - nearly every weapon has very noticeably increased recoil. Not too bad for hardcore. In softcore, takes much longer to kill people. As a decent player, I could usually take out multiple people fairly quickly. Between the recoil and suppression, it is much more difficult now.

Tanks - a lot of people said they are much weaker now. I haven't noticed that much of a difference but it is there. I will say that jet rocket pods just utterly trash tanks now.

Javelin - flares are effective countermeasures against javs now. It took how many months for people to realize using teamwork and laser designating targets was very useful? And now no one does it again because it is worthless.

Snipers - most sniper rifles do more damage. At least for softcore, this was a pretty good change. The class was fairly underpowered.

Repair torch - repairs are slower. Tanks, of course, are the most affected it is effectively another way they were nerfed.

m26 - it is bugged. each bullet takes its damage modifier from the rifle, so using a g3a3 and a heavy barrel makes it crazy powerful. Kinda sucks since that was one of my favorite combos before the patch. The first day the patch came out, I was using it and couldn't believe how powerful the m26 had become. A few days later I found out it was bugged.

knife - I have no idea if this was actually part of the patch but i have had all sorts of issues knifing people now. My guy always just pulls the knife out and stares at the enemy.

ETA:

Suppressors - sound suppressors reduce much less recoil than they did previously. The flash suppressor seems to have taken over that role.
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Posted: 5/14/2012 8:24:11 AM

Originally Posted By JBlitzen:
Play softcore, hardcore is just for snipers and campers.

Softcore isn't ruined at all. The only unbalanced thing is the MASS with darts; there's a bug that causes them to fire with rifle accuracy and range.

The real problem with the game is the goddamned players. Holy goddamned fuck those mouthbreathing daytime TV watching long haired slackjawed neckbearded dope smoking unskilled uneducated unemployable couch stains are fucking useless. I think the game would be more fun if I had no teammates at all than I had those useless liabilities running around teasing me with the allure of teamwork and then pulling the rug out from under me as I suddenly realize their unwavering focus on losing every fucking endeavour they might ever be challenged to apply themselves toward.

The motherfuckers.

Awesome Mini-Rant.

I know exactly what you're saying. Last night I was playing and there was exactly zero fucking teamwork and we got worked because of it. This game is pretty much built for communication and then a bunch of fucking turds run around like it is MW3. Fucktarded if you ask me.
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Posted: 5/14/2012 4:09:20 PM
Originally Posted By jatobi:
As far as "softcore is better than hardcore" you can take that shit and go somewhere else. Softcore is for pussies who need a HUD for ammo count and 3D Spotting to find easy targets.


Why would not wanting to getting killed by shitbird team mates, OHK by a "sniper" that shot you in the foot from across the map, a minimap and constant camping make someone a pussy?

I do agree that 3-D spotting and killcam is retarded though.
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Posted: 5/14/2012 4:33:04 PM

Originally Posted By Zergling:
They changed a ton of stuff. Personally, I don't think the game is nearly as fun anymore. All they had to do was nerf the frag rounds and famas and it would have been perfect.

Stingers - They are more powerful now and countermeasures are the only way to avoid them. However, they have a significantly shorter range for lock-on. In theory, I actually think this was a really good change. But its really buggy. Half the time the flares/ecm doesn't work [also a problem with AtoA combat] and the other half the time the missle misses even without countermeasures. It is very inconsistent and frustrating.

Suppression - One bullet goes by your head and suddenly your weapon is worthless.

Recoil - nearly every weapon has very noticeably increased recoil. Not too bad for hardcore. In softcore, takes much longer to kill people. As a decent player, I could usually take out multiple people fairly quickly. Between the recoil and suppression, it is much more difficult now.

Tanks - a lot of people said they are much weaker now. I haven't noticed that much of a difference but it is there. I will say that jet rocket pods just utterly trash tanks now.

Javelin - flares are effective countermeasures against javs now. It took how many months for people to realize using teamwork and laser designating targets was very useful? And now no one does it again because it is worthless.

Snipers - most sniper rifles do more damage. At least for softcore, this was a pretty good change. The class was fairly underpowered.

Repair torch - repairs are slower. Tanks, of course, are the most affected it is effectively another way they were nerfed.

m26 - it is bugged. each bullet takes its damage modifier from the rifle, so using a g3a3 and a heavy barrel makes it crazy powerful. Kinda sucks since that was one of my favorite combos before the patch. The first day the patch came out, I was using it and couldn't believe how powerful the m26 had become. A few days later I found out it was bugged.

knife - I have no idea if this was actually part of the patch but i have had all sorts of issues knifing people now. My guy always just pulls the knife out and stares at the enemy.

ETA:

Suppressors - sound suppressors reduce much less recoil than they did previously. The flash suppressor seems to have taken over that role.

Other than the mass and suppression, I'm not experiencing any of that.
As someone that has invested hours into support since launch, I've noticed that every gun has significantly less recoil than they did on launch day. I actually didn't like the PKP at launch because of it's recoil impulse. Now the amount of recoil it has is laughable. I do believe they didn't intend for the RPK-74 to have 199 rounds with extended mags, but that's not even really a game breaker, considering there are plenty of other good LMGs anyway.

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Posted: 5/14/2012 4:55:51 PM
I like the map, and I like how softcore discourages camping by disempowering noobs from getting one hit kills.

Some idiots think that hardcore is more realistic, but I don't want realism. Realism is standing around for 36 hours before maybe getting to fire one magazine, and most likely dying. And never respawning. And paperwork, god the paperwork. And cleaning weapons, where's that in hardcore?
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Posted: 5/14/2012 6:06:27 PM
Originally Posted By JBlitzen:
Play softcore, hardcore is just for snipers and campers.

Softcore isn't ruined at all. The only unbalanced thing is the MASS with darts; there's a bug that causes them to fire with rifle accuracy and range.

The real problem with the game is the goddamned players. Holy goddamned fuck those mouthbreathing daytime TV watching long haired slackjawed neckbearded dope smoking unskilled uneducated unemployable couch stains are fucking useless. I think the game would be more fun if I had no teammates at all than I had those useless liabilities running around teasing me with the allure of teamwork and then pulling the rug out from under me as I suddenly realize their unwavering focus on losing every fucking endeavour they might ever be challenged to apply themselves toward.

The motherfuckers.


10/10 Sometimes I get sucked in to fucking off with them, but then I back out of all squads and just go lone wolf.
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InfiniteGrim
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Posted: 5/14/2012 6:07:38 PM
My biggest gripe about this ame is having a 30ms ping on nearly every game I play, and I always get killed after I take cover
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Posted: 5/14/2012 9:01:02 PM
Originally Posted By LA_357SIG:
Originally Posted By jatobi:
As far as "softcore is better than hardcore" you can take that shit and go somewhere else. Softcore is for pussies who need a HUD for ammo count and 3D Spotting to find easy targets.


Why would not wanting to getting killed by shitbird team mates, OHK by a "sniper" that shot you in the foot from across the map, a minimap and constant camping make someone a pussy?

I do agree that 3-D spotting and killcam is retarded though.


It's my way of firing back at people who rant about hardcore :).

Non-hardcore sucks ass. 3D Spotting and kill cam ruin it, and having to shoot someone 50 million times to kill them is retarded.

If you're getting OHK by a "sniper" you shouldn't be runnin around so much =P. You get OHK from "snipers" in non-hardcore as well. Minimap is in both HC and non HC. Constant camping?

Here's the deal. Find a GOOD ranked HC server, and play on it. If you're on PC, populate the ARFCOMM server, if you're on consoles, I believe there is at least a 360 server run by someone in arfcom.

I just find the game much more enjoyable in HC, than being sniped in spawn by a noob with a sniper rifle on the other end of the map due to 3D spotting, or tanks/jets doing the same thing. Not having to put a million bullets into someone or something to kill it. And by not making the game easier. HC is not easier than non-HC. 3D spotting, Kill-cam, and the shear number of bullets or rockets to take down an enemy is stupid in non-hc. You have to actually be careful in HC, that is, if you wan't to have a good score lol.

To each his own. But don't bash on my HC =P, or I bash on your softcore!
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Posted: 5/14/2012 9:23:33 PM
I don't mind 3d spotting but the kill cam should not exist. And far as the new surpression goes I don't have a problem with it
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Posted: 5/14/2012 9:57:48 PM
Originally Posted By marmelstien:
I don't mind 3d spotting but the kill cam should not exist. And far as the new surpression goes I don't have a problem with it


To be quite honest, people who play softcore won't notice it as much as hardcore players. Softcore takes a ton of damage to kill someone, giving you a LOT of leeway to get out of the suppression and take fire back at the assailant. In hardcore, it only takes a couple bullets to kill you, giving you no time to get out of suppression, into cover, and then to return accurate fire back at the person shooting you.

Why does that matter? The way it currently works, you could literally shoot to the right of someone 20ft away, with a single bullet, and suppression will start to take on the person. The second bullet completely puts them into suppression unless they have the squad cover perk (I think thats the one that helps with suppression). When you are under full suppression, you have a near 0% accuracy. The person could be 5-10 ft in front of you, and you wouldn't hit them no matter how many bullets you shoot.

As HC takes only a couple bullets, 2-3 max with most weapons, let's say 3 shots fully suppresses you, you are walking somewhere to flank or look for enemy and someone happens to fire in your direction, not necessarily the enemy in front of you or near you, you start getting suppressed. Turn that corner and someone is there, they start firing, missing you at first but since they got the shots off first, you're suppressed and cannot take that person down. Three shots and you're dead.

Combat in HC is extremely fast. It isn't like softcore where you exchange fire for 30~ seconds or however long it is. You engage an enemy and one of you are dead within a moment. It doesn't take long at all. Me personally, if you come into my line of view, you're dead within 1.5 seconds, I get on target extremely fast and tap fire 4~ shots. I don't run around and run-n-gun, I usually run around looking to flank the enemy, and have my sights up when moving around corners or long hallways I know enemy could potentially be. I have quick reflexes that allow me to pop to targets pretty fast. Sometimes my lil 4~ shot taps gets me killed though lol, I think they're dead (because they usually are) but unknown to me I happened to have a little suppression so 1 or 2 of those shots actually didn't hit or they lagged and it didnt register.

Just saying, HC is an extremely fast paced mode, combat, between two people, lasts no longer than 3 seconds, if that. You're usually dead, or the other person is dead, within 1.5 seconds of seeing each other.

Softcore, being that you actually have to take some damage before dying, having health regen, you get engaged, you take cover. You regen, you go back into the firefight. Rinse and repeat until someone dies. It's much slower than HC. HC doesn't have health regen, only way of getting health back is having med packs at your feet.

That is what I personally think is why some of you don't notice the suppression. If you want to see suppression first hand, just jump onto a HC metro server. You'll see what we mean by the whole suppression thing. Someone fires in your general area, and you can't hit shit.

Always, always, always have squad cover in your squad. Makes survival rate skyrocket in HC (for now). Instead of 2 bullets, takes 3 to suppress you. Giving you a "little" leeway, which doesn't entirely kill you accuracy allowing you to suppress the other person back enough to take cover.

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Posted: 5/15/2012 2:07:59 AM
Yeah I mainly play Hardcore so I dont noticethe effects of surpressiona as much but i do notice I get alot of supression assists since the patch.
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Posted: 5/15/2012 3:12:21 AM
Since no one has posted it yet, here is a complete list:

http://battlelog.battlefield.com/bf3/news/view/2832654780279541805/
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Posted: 5/15/2012 12:31:18 PM
In Bad Company 2 hardcore, you didn't have a mini-map. I wish they'd get rid of iton BF3.
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Posted: 5/15/2012 12:46:30 PM
Originally Posted By JBlitzen:
Holy goddamned fuck those mouthbreathing daytime TV watching long haired slackjawed neckbearded dope smoking unskilled uneducated unemployable couch stains are fucking useless.

The motherfuckers.


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