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Ciraxis
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Posted: 12/15/2010 8:45:20 AM
Originally Posted By Orion_Shall_Rise:
I played oblivion a bit and it pissed me off, I wandered everywhere and nothing but big empty dungeons with no mobs or loot or anything, bored the hell out of me


oblivion didn't have the sense of exploration that morrowind had
numberofthebeast
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Posted: 12/15/2010 11:15:16 AM

Originally Posted By Ciraxis:
Originally Posted By Orion_Shall_Rise:
I played oblivion a bit and it pissed me off, I wandered everywhere and nothing but big empty dungeons with no mobs or loot or anything, bored the hell out of me


oblivion didn't have the sense of exploration that morrowind had

I think the fast travel system sort of ruined it. Also, in Morrowing the map was blacked out until you explored the area. That was a good way of letting me know where I've been before or not. I wish they would bring back the old system of travel. Something like the silt striders or boats at least.
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starduks
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Posted: 12/18/2010 2:39:24 PM

Originally Posted By numberofthebeast:

Originally Posted By Ciraxis:
Originally Posted By Orion_Shall_Rise:
I played oblivion a bit and it pissed me off, I wandered everywhere and nothing but big empty dungeons with no mobs or loot or anything, bored the hell out of me


oblivion didn't have the sense of exploration that morrowind had

I think the fast travel system sort of ruined it. Also, in Morrowing the map was blacked out until you explored the area. That was a good way of letting me know where I've been before or not. I wish they would bring back the old system of travel. Something like the silt striders or boats at least.

agreed
Give up or overcome. Your choice.
slipfit
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Posted: 12/20/2010 4:56:05 PM
[Last Edit: 1/4/2011 5:06:42 PM by slipfit]
Cool man, cant wait. I always wondered where the next one would take place. Time to freeze our asses off in the winters of skyrim! Also, what do you mean by cliff racers?

EDIT: Yeah, I looked up cliff racers. they look like fun. NOT!
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biglou250
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Posted: 12/21/2010 1:03:15 AM
Originally Posted By numberofthebeast:

Originally Posted By Ciraxis:
Originally Posted By Orion_Shall_Rise:
I played oblivion a bit and it pissed me off, I wandered everywhere and nothing but big empty dungeons with no mobs or loot or anything, bored the hell out of me


oblivion didn't have the sense of exploration that morrowind had

I think the fast travel system sort of ruined it. Also, in Morrowing the map was blacked out until you explored the area. That was a good way of letting me know where I've been before or not. I wish they would bring back the old system of travel. Something like the silt striders or boats at least.


There was a whited out portion on the maps of where you have and hadn't been. I haven't played Morrowind though so I'm not sure what it was like in that one.

And you didn't have to use the fast travel! I personally like having the option because sometimes I don't want to spend 20 minutes traveling from one side of the province to the other.
Ciraxis
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Posted: 12/21/2010 1:36:36 PM
Originally Posted By biglou250:
Originally Posted By numberofthebeast:

Originally Posted By Ciraxis:
Originally Posted By Orion_Shall_Rise:
I played oblivion a bit and it pissed me off, I wandered everywhere and nothing but big empty dungeons with no mobs or loot or anything, bored the hell out of me


oblivion didn't have the sense of exploration that morrowind had

I think the fast travel system sort of ruined it. Also, in Morrowing the map was blacked out until you explored the area. That was a good way of letting me know where I've been before or not. I wish they would bring back the old system of travel. Something like the silt striders or boats at least.


There was a whited out portion on the maps of where you have and hadn't been. I haven't played Morrowind though so I'm not sure what it was like in that one.

And you didn't have to use the fast travel! I personally like having the option because sometimes I don't want to spend 20 minutes traveling from one side of the province to the other.


I think it made the game feel bigger and harder without the fast travel. You did have mark and recall which were awesome, I hope they bring those back
numberofthebeast
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Posted: 12/21/2010 7:38:37 PM

Originally Posted By slipfit:
Cool man, cant wait. I always wondered where the next one would take place. Time to freeze our asses off in the winters of skyrim! Also, what do you mean by cliff racers?

Hehe, you will find out aaaalllllll about them.
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Orion_Shall_Rise
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Posted: 12/22/2010 1:21:27 AM
wasnt that travel or anything, world was just big and empty, explored like half the map, nothing but herbs and empty dungeons with some soulstones to steal and maybe a mage or two.
TT4life
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Posted: 1/8/2011 2:04:06 AM
UPDATE IN OP.
biglou250
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Posted: 1/8/2011 8:37:38 AM
[Last Edit: 1/8/2011 8:39:04 AM by biglou250]
Game Informer’s first look at Bethesda Softworks’ Elder Scrolls V: Skyrim has hit subscribers, thus making its way onto the net. The scans are out, and while we can’t tell you were to find them, we can tell you about some important pieces of intel.



Leveling

Skyrim‘s level system works on a 1-50 scale. Though, level 50 isn’t the limit; when you reach level 50, you’ll gain experience much slower, making leveling a much more difficult process.

Each time a player levels, they’ll earn extra health. Additionally, they can also pick one of the following traits to boost: stamina, health, or magic.

There’s no class selection at the start of the game. Every skill a player earns will help contribute to their overall level. Every time a player levels, new perks (a la Fallout 3) are unlocked.

Level-scaling makes a return. Meaning: “The game eventually logs a huge storehouse of knowledge about how you’ve played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses.”



Skills

There are 18 skills for players to learn, which is three down from Oblivion and eleven down from Morrowind.

Skills will try and accommodate the player who wants to put their focus into a single profession, as well as allow room for players who prefer to do a little bit of everything.

The mysticism skill is gone. The enchanting skill is still present.



Story

The game is set in the Nord region of Skyrim, 200 years after the events of Oblivion. The player, as one of the dragonborn, is called upon to stop the prophetic return of the dragons. The player’s mentor is one of the last blades.

The world includes five massive cities. Its dungeons — caves, underground areas, etcetera — will have more variation than past games.



Conversations

Conversations do not zoom into the person’s face, anymore. They’re more realistic in Skyrim; the person you’re talking to will do things such as walk around, perform tasks whilst in conversation, glance at you every now and then, etc.

Faces are heavily improved. They don’t look like crap, anymore.



Combat

Combat is more dynamic and tactical; each hand is assigned a function (ex: magic in one hand, a weapon in the other). The team is putting a lot of care into the different feel of each weapon in the player’s hands. They’re also putting a heavy emphasis on improving combat in Skyrim.

Enemies include: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, mammoth, saber-toothed cats, and other creatures.


Questing

Quests, like combat, also boast a more dynamic feel. You’ll be assigned quests depending on how you develop your character. For example: a frequent magic user may be approached by another mage and assign you a quest. Had you been a frequent melee fighter, the mage would not have approached you.

To better suit the player, quests will be modified depending on what you’ve done (see level scaling above, or the following example). An example: you must rescue a girl from a certain location. This location will be in an area you’ve yet to visit with enemies that are of or near your level in order to have the player visit a new location and be combatant with challenging enemies.

Also of note: in Oblivion, if you dropped an item, it would stay there forever. Depending on where you drop items in Skyrim, different events could happen. Another example: if you drop a dagger in a town, a young boy might pick it up and find you to return. Or in a different situation: a group of men could find it and fight over who gets to keep it.


Engine

The engine is completely new. Snow falls dynamically, trees and branches move independently according to the wind, and water flows beautifully.

There are dynamic shadows, as well.



Other Stuff

The third-person view has been improved. These improvements are clearly displayed in the screenshots the magazine provides (which we cannot publish).

There is an option to remove the heads-up-display (HUD) for players who want the entire screen to be taken advantage of.

Players can sprint if they feel like going fast. Or they could fast-travel, allowing them to transport to any previously visited location on the map.

Dragons can attack a town, meaning that towns may (we’re guessing) also be open to other creature attacks. You can also duel an NPC in town, western style, if you’d like.

More at link:
http://scrawlfx.com/2011/01/first-elder-scrolls-v-skyrim-details


One of the scans.

JBlitzen
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Posted: 1/8/2011 10:47:40 AM
Level-scaling again.

Just in case you might've felt like you were making progress...
Cool storm video:

http://www.youtube.com/watch?v=w6yotg3rw2M
roboman
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Posted: 1/8/2011 2:51:06 PM
Sounds like we have yet another solid RPG series being dumbed down to the lowest common denominator of dumbfuck gamer.
The above posting is of my own opinion and is not representative of any other entity other than myself.
Ciraxis
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Posted: 1/8/2011 3:51:45 PM
Death_Delirium
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Posted: 1/8/2011 4:07:02 PM
I hate the level scaling, but I will probably still buy it. I think overall it will be an amazing game.

Supra_MK3
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Posted: 1/9/2011 2:12:06 AM
Level scaling is absolutely stupid. I'll still play the game, but I'm not really interested anymore.
M-1975
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Posted: 1/9/2011 9:08:33 AM
Oh well. Level-scaling means I'll skip the Xbox version and get it on PC, then play-through it again when some modder gets rid of it.
numberofthebeast
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Posted: 1/9/2011 12:04:25 PM
Not sure if this has been posted, but here's another article with some updates about the new changes to the game.

http://www.rpgsite.net/news/932/the-elder-scrolls-v-skyrim-features-&-changes-detailed.html

Can't fucking wait!
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biglou250
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Posted: 1/17/2011 9:14:15 PM
M-1975
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Posted: 1/17/2011 11:00:32 PM
numberofthebeast
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Posted: 1/18/2011 9:24:46 PM
Oh man, November 11 cannot come fast enough.
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biglou250
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Posted: 1/19/2011 2:18:35 AM
I hope they release the system requirements before the summer so I know what kind of rig I'll need to play it!
ScrinMaster
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Posted: 1/22/2011 7:26:12 PM


That looks sweet.

One of the things I loved about Oblivion that they didn't incorporate in Fallout 3 was being able to buy a bunch of houses/hideouts/forts/loot stashes. Only having a single apartment in Megaton or Tenpenny Tower was lame compared to all the ones in Oblivion.

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VooDoo3dfx
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Posted: 1/22/2011 9:55:34 PM
I hope they improve the spells...

The ones in IV sucked shit.
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roboman
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Posted: 1/22/2011 10:07:23 PM
Originally Posted By VooDoo3dfx:
I hope they improve the spells...

The ones in IV sucked shit.


Only pansies use spells. Stealth + bow and/or sword FTW
The above posting is of my own opinion and is not representative of any other entity other than myself.
VooDoo3dfx
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Posted: 1/22/2011 10:13:30 PM
Originally Posted By roboman:
Originally Posted By VooDoo3dfx:
I hope they improve the spells...

The ones in IV sucked shit.


Only pansies use spells. Stealth + bow and/or sword FTW


Pft.

I want to turn people in newts.
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